Our 2018 League is kicking off on Monday, August 20, 2018! We're excited to share the details with you and hope you will join in!
This is 6-week "Production" handgun league designed to have fun while playing some shooting games. I want everyone to be able to participate, and work on some shooting fundamentals at the same time.
It will run for 6 weeks and we will have two additional weeks for making up weeks that you might have missed. You can come in and shoot your weekly event anytime during that week, day or night. The staff will score your targets and record your scores. We will publish the scores online each week so you can see how you are doing! Prizes will be awarded for Top Overall, Top Male, Top Female, and one for a lucky Participant. Everyone has a chance to win.
This is 6-week "Production" handgun league designed to have fun while playing some shooting games. I want everyone to be able to participate, and work on some shooting fundamentals at the same time.
It will run for 6 weeks and we will have two additional weeks for making up weeks that you might have missed. You can come in and shoot your weekly event anytime during that week, day or night. The staff will score your targets and record your scores. We will publish the scores online each week so you can see how you are doing! Prizes will be awarded for Top Overall, Top Male, Top Female, and one for a lucky Participant. Everyone has a chance to win.
Events:
Week 1 - Battleship. 7 yards - 50 shots - 100 possible points
Each shooter will utilize the whole "Sink-a-Ship" target. Target will be placed at 7 yards. Two points will be awarded for each shot landing in or breaking the line of the red bullseye. One point awarded for each shot landing in or breaking the line of the white outer circle.
Week 2 - Zombie Night. 3, 7 and 10 yards. 30 shots. 100 possible points. Each shooter will have to shoot at the Darkotic Special Delivery (Pizza Guy) and the Darkotic Ground Crew (Gnome) splatter targets. Pizza guy will be at 10 yards and each shooter will make 5 shots at his head and 10 shots at the pizza. Each head shot is worth 5 points and each pizza shot is worth 2 points. Gnome target will be at 3 and 7 yards. Each shooter will make 5 shots at each of the gnomes heads at 7 yards and 1 shot at each of the flamingo heads at 3 yards. Each gnome head shot is worth 5 points and each flamingo head shot is worth 1 point. Shots on both targets count if the secondary spatter color (green) is triggered. |
Week 3 - Hump Day 10 yards - 20 shots - 100 possible points
Using the camel (Hump Day) target, the shooter must fire one shot at each of the 5 bullseyes.
Round 1 = 15 seconds
Round 2 = 12 seconds
Round 3 = 10 seconds
Round 4 = 7 seconds
Center ring = 5 points
Middle ring = 3 points
Outer ring = 1 point
Camel Strike = -5 points
A shooter's score will not be less than zero.
Using the camel (Hump Day) target, the shooter must fire one shot at each of the 5 bullseyes.
Round 1 = 15 seconds
Round 2 = 12 seconds
Round 3 = 10 seconds
Round 4 = 7 seconds
Center ring = 5 points
Middle ring = 3 points
Outer ring = 1 point
Camel Strike = -5 points
A shooter's score will not be less than zero.
Week 4 - Organ Failure 7 yards - 50 shots - 100 possible points
Each shooter will attempt to hit the specified organ, in the allotted number of shots, on the Blue Silhouette target depicting vital organs.
Brain T Section (Green) - 4 points per hit - 3 shots - 12 possible points
Heart (Yellow) - 3 points per hit - 4 shots - 12 possible points
Lungs (Yellow) - 1 point per hit - 10 shots - 10 possible points
Kidneys (Yellow) - 1 point per hit - 10 shots - 10 possible points
Pelvic Bone (Green) - 3 points per hit - 5 shots - 15 possible points
Liver (Yellow) - 2 points per hit - 6 shots - 12 possible points
Stomach (Yellow) - 2 points per hit - 7 shots - 14 possible points
Spine (Green) - 3 points per hit - 5 shots - 15 possible points
Each shooter will attempt to hit the specified organ, in the allotted number of shots, on the Blue Silhouette target depicting vital organs.
Brain T Section (Green) - 4 points per hit - 3 shots - 12 possible points
Heart (Yellow) - 3 points per hit - 4 shots - 12 possible points
Lungs (Yellow) - 1 point per hit - 10 shots - 10 possible points
Kidneys (Yellow) - 1 point per hit - 10 shots - 10 possible points
Pelvic Bone (Green) - 3 points per hit - 5 shots - 15 possible points
Liver (Yellow) - 2 points per hit - 6 shots - 12 possible points
Stomach (Yellow) - 2 points per hit - 7 shots - 14 possible points
Spine (Green) - 3 points per hit - 5 shots - 15 possible points
Week 5 - Qual Night 3, 7, 15 yards - 50 shots - 100 possible points
This is the Enhanced CHCL course of fire but with added point values for scoring
Stage 1: 20 rounds at 3 yards
A. 1 shot fired in 2 seconds. Repeat exercise 5 times.
B. 2 shots fired in 3 seconds. Repeat exercise 5 times.
C. 5 shots fired in 10 seconds
Stage 2: 20 rounds at 7 yards
A. 5 shots fired in 10 seconds.
B. 2 shots fired in 4 seconds.
C. 3 shots fired in 6 seconds.
D. 1 shot fired in 3 seconds. Repeat exercise 5 times.
E. 5 shots fired in 15 seconds.
Stage 3: 10 rounds at 15 yards
A. 2 shots fired in 6 seconds.
B. 3 shots fired in 9 seconds.
C. 5 shots fired in 15 seconds.
Scoring:
X - 10 points
Green - 9 points
9 Ring - 7 points
8 Ring - 5 points
7 Ring - 1 point
Divide total by 5
This is the Enhanced CHCL course of fire but with added point values for scoring
Stage 1: 20 rounds at 3 yards
A. 1 shot fired in 2 seconds. Repeat exercise 5 times.
B. 2 shots fired in 3 seconds. Repeat exercise 5 times.
C. 5 shots fired in 10 seconds
Stage 2: 20 rounds at 7 yards
A. 5 shots fired in 10 seconds.
B. 2 shots fired in 4 seconds.
C. 3 shots fired in 6 seconds.
D. 1 shot fired in 3 seconds. Repeat exercise 5 times.
E. 5 shots fired in 15 seconds.
Stage 3: 10 rounds at 15 yards
A. 2 shots fired in 6 seconds.
B. 3 shots fired in 9 seconds.
C. 5 shots fired in 15 seconds.
Scoring:
X - 10 points
Green - 9 points
9 Ring - 7 points
8 Ring - 5 points
7 Ring - 1 point
Divide total by 5
Week 6 - Poker Night 7 yards - 25 shots - 100 possible points
Each Shooter will attempt to shoot the listed poker hands. Each hand requires 5 shots to complete. Point values are specified for each hand
Royal Flush: Ace. King, Queen, Jack, 10 of same suit - 20 points
Straight Flush: Five cards in numerical order of same suit - 19 points
Full House: A pair and three of a kind - 18 points
Flush: Five cards in the same suit - 17 points
Straight: Five cards in sequence, regardless of suit - 16 points
Bonus - Completing 1 of each hand - 10 points
Each Shooter will attempt to shoot the listed poker hands. Each hand requires 5 shots to complete. Point values are specified for each hand
Royal Flush: Ace. King, Queen, Jack, 10 of same suit - 20 points
Straight Flush: Five cards in numerical order of same suit - 19 points
Full House: A pair and three of a kind - 18 points
Flush: Five cards in the same suit - 17 points
Straight: Five cards in sequence, regardless of suit - 16 points
Bonus - Completing 1 of each hand - 10 points
Legal Equipment:
No Single Action handguns (1911, etc). Striker-fired (like Glock, S&W M&P, Sig 320, Walther PPQ, etc), DA/SA (like Sig P226, Beretta 92, Ruger P95), and Double Action Only (like Sig P250 etc) pistols only. DA/SA must start each stage with the hammer down.
9mm (or .38 Special) is the minimum caliber allowed. .22, .25, .32, .380 (etc) are not allowed.
This is a stock division so iron sights of the notch and post design are the only type of sights allowed. No electronic sights of any kind or scopes will be allowed. Aftermarket tritium / night sights and fiber optic sights are allowed as long as they are of the post and notch design.
There is no magazine restrictions, as reloads are not timed during any part of the events Holster draw is not part of the course of fire and firing will begin at the "ready" position.
No compensators or ported barrels allowed. Be aware that ported barrels on Glock "C" model pistols and Shield Performance Center Pistols would therefore not be allowed. Factory available slide cuts are allowed, so guns like the Glock 34 and 35 are allowed.
The gun must be able to fit (with an unloaded magazine inserted) inside a box of dimensions 8.938" x 6" x 1.625"
No Single Action handguns (1911, etc). Striker-fired (like Glock, S&W M&P, Sig 320, Walther PPQ, etc), DA/SA (like Sig P226, Beretta 92, Ruger P95), and Double Action Only (like Sig P250 etc) pistols only. DA/SA must start each stage with the hammer down.
9mm (or .38 Special) is the minimum caliber allowed. .22, .25, .32, .380 (etc) are not allowed.
This is a stock division so iron sights of the notch and post design are the only type of sights allowed. No electronic sights of any kind or scopes will be allowed. Aftermarket tritium / night sights and fiber optic sights are allowed as long as they are of the post and notch design.
There is no magazine restrictions, as reloads are not timed during any part of the events Holster draw is not part of the course of fire and firing will begin at the "ready" position.
No compensators or ported barrels allowed. Be aware that ported barrels on Glock "C" model pistols and Shield Performance Center Pistols would therefore not be allowed. Factory available slide cuts are allowed, so guns like the Glock 34 and 35 are allowed.
The gun must be able to fit (with an unloaded magazine inserted) inside a box of dimensions 8.938" x 6" x 1.625"
Prize Support:
The league will award prizes to the Top Overall winner, a Top Male, a Top Female, and a prize for a random participant.
A. The Top Overall winner will receive a Ruger LC9s pistol.
B. The Top Male and Top Female will receive a swag bag consisting of a Coyote Glock Backpack, a Sig Hat, a gun mat, an Arkansas Armory T-Shirt, and a few other odds and ends (the backpacks are cool...people have been trying to get me to sell one to them...). The Top Overall winner is ineligible for the swag bag (to spread the prizes around some)
C. We will randomly draw to give away a Ruger LC9s pistol to one participant. The Top Overall winner will be ineligible for this prize, but the Top Male and Top Female will be eligible.*
When you sign up for the league, you will get a ticket. Then, each week, after your event, you will receive another ticket. You can earn up to 7 tickets total. The more you come, the better chance you have! At the end of the league we will draw to see who wins the Participants LC9s.
We are doing it that way to ensure that everyone has a chance to win a cool prize, not just the best shots. We want everyone to come out and have fun, make friends, and not feel intimidated by the excellent shooters in our community. We also want to take out the ultra-competitive nature that can sometimes result from having a cool top prize.
The league will award prizes to the Top Overall winner, a Top Male, a Top Female, and a prize for a random participant.
A. The Top Overall winner will receive a Ruger LC9s pistol.
B. The Top Male and Top Female will receive a swag bag consisting of a Coyote Glock Backpack, a Sig Hat, a gun mat, an Arkansas Armory T-Shirt, and a few other odds and ends (the backpacks are cool...people have been trying to get me to sell one to them...). The Top Overall winner is ineligible for the swag bag (to spread the prizes around some)
C. We will randomly draw to give away a Ruger LC9s pistol to one participant. The Top Overall winner will be ineligible for this prize, but the Top Male and Top Female will be eligible.*
When you sign up for the league, you will get a ticket. Then, each week, after your event, you will receive another ticket. You can earn up to 7 tickets total. The more you come, the better chance you have! At the end of the league we will draw to see who wins the Participants LC9s.
We are doing it that way to ensure that everyone has a chance to win a cool prize, not just the best shots. We want everyone to come out and have fun, make friends, and not feel intimidated by the excellent shooters in our community. We also want to take out the ultra-competitive nature that can sometimes result from having a cool top prize.
Cost:
A. It costs $20 to enter the League.
B. Each week participants will pay their range fee ($15) and buy the targets required for the event (a buck or two, depending on target).
C. You may bring your own gun or rent one from us ($20)
D. You may bring your own ammunition or buy from us when you arrive. Our ammunition is required for our rental guns, but you may use your own ammo in your guns. As always, we greatly appreciate it when you buy ammo from us!
A. It costs $20 to enter the League.
B. Each week participants will pay their range fee ($15) and buy the targets required for the event (a buck or two, depending on target).
C. You may bring your own gun or rent one from us ($20)
D. You may bring your own ammunition or buy from us when you arrive. Our ammunition is required for our rental guns, but you may use your own ammo in your guns. As always, we greatly appreciate it when you buy ammo from us!
Wrapping up:
My heart is to have a fun and not "rules lawyer-y" type of event. I hope this is something that makes you a new friend or that you can use to invite an old friend to the range.
The staff has the decision making authority on all scoring and rules disputes. You can appeal them to me (Nathan) and my say is final. I'd just ask that you keep things in the spirit that they are intended - an event that's more about the fun you'll have along the way than it is about the prizes.
My heart is to have a fun and not "rules lawyer-y" type of event. I hope this is something that makes you a new friend or that you can use to invite an old friend to the range.
The staff has the decision making authority on all scoring and rules disputes. You can appeal them to me (Nathan) and my say is final. I'd just ask that you keep things in the spirit that they are intended - an event that's more about the fun you'll have along the way than it is about the prizes.
*No purchase necessary. See Arkansas Armory for official rules. To enter, send a self-addressed, stamped envelope with your contact information to:
Arkansas Armory
Attn: 2018 League
7600 Landers Road
North Little Rock, AR 72117.
Maximum of one ticket per envelope. Maximum of one entry per week between. All entries must be received by October 22, 2018.
Arkansas Armory
Attn: 2018 League
7600 Landers Road
North Little Rock, AR 72117.
Maximum of one ticket per envelope. Maximum of one entry per week between. All entries must be received by October 22, 2018.